在过去的几年中,自动驾驶的感知系统在其表现方面取得了重大进步。但是,这些系统在极端天气条件下努力表现出稳健性,因为在这些条件下,传感器和相机等传感器套件中的主要传感器都会下降。为了解决此问题,摄像机雷达融合系统为所有可靠的高质量感知提供了独特的机会。相机提供丰富的语义信息,而雷达可以通过遮挡和在所有天气条件下工作。在这项工作中,我们表明,当摄像机输入降解时,最新的融合方法的性能很差,这实际上导致失去了他们设定的全天可靠性。与这些方法相反,我们提出了一种新方法RadSegnet,该方法使用了独立信息提取的新设计理念,并在所有情况下都可以在所有情况下真正实现可靠性,包括遮挡和不利天气。我们在基准ASTYX数据集上开发并验证了我们的系统,并在辐射数据集上进一步验证了这些结果。与最先进的方法相比,Radsegnet在ASTYX上提高了27%,辐射增长了41.46%,平均精度得分,并且在不利天气条件下的性能明显更好
translated by 谷歌翻译
Recently, online social media has become a primary source for new information and misinformation or rumours. In the absence of an automatic rumour detection system the propagation of rumours has increased manifold leading to serious societal damages. In this work, we propose a novel method for building automatic rumour detection system by focusing on oversampling to alleviating the fundamental challenges of class imbalance in rumour detection task. Our oversampling method relies on contextualised data augmentation to generate synthetic samples for underrepresented classes in the dataset. The key idea exploits selection of tweets in a thread for augmentation which can be achieved by introducing a non-random selection criteria to focus the augmentation process on relevant tweets. Furthermore, we propose two graph neural networks(GNN) to model non-linear conversations on a thread. To enhance the tweet representations in our method we employed a custom feature selection technique based on state-of-the-art BERTweet model. Experiments of three publicly available datasets confirm that 1) our GNN models outperform the the current state-of-the-art classifiers by more than 20%(F1-score); 2) our oversampling technique increases the model performance by more than 9%;(F1-score) 3) focusing on relevant tweets for data augmentation via non-random selection criteria can further improve the results; and 4) our method has superior capabilities to detect rumours at very early stage.
translated by 谷歌翻译
Language models have been shown to perform better with an increase in scale on a wide variety of tasks via the in-context learning paradigm. In this paper, we investigate the hypothesis that the ability of a large language model to in-context learn-perform a task is not uniformly spread across all of its underlying components. Using a 66 billion parameter language model (OPT-66B) across a diverse set of 14 downstream tasks, we find this is indeed the case: $\sim$70% of attention heads and $\sim$20% of feed forward networks can be removed with minimal decline in task performance. We find substantial overlap in the set of attention heads (un)important for in-context learning across tasks and number of in-context examples. We also address our hypothesis through a task-agnostic lens, finding that a small set of attention heads in OPT-66B score highly on their ability to perform primitive induction operations associated with in-context learning, namely, prefix matching and copying. These induction heads overlap with task-specific important heads, suggesting that induction heads are among the heads capable of more sophisticated behaviors associated with in-context learning. Overall, our study provides several insights that indicate large language models may be under-trained to perform in-context learning and opens up questions on how to pre-train language models to more effectively perform in-context learning.
translated by 谷歌翻译
$ $With recent advances in CNNs, exceptional improvements have been made in semantic segmentation of high resolution images in terms of accuracy and latency. However, challenges still remain in detecting objects in crowded scenes, large scale variations, partial occlusion, and distortions, while still maintaining mobility and latency. We introduce a fast and efficient convolutional neural network, ASBU-Net, for semantic segmentation of high resolution images that addresses these problems and uses no novelty layers for ease of quantization and embedded hardware support. ASBU-Net is based on a new feature extraction module, atrous space bender layer (ASBL), which is efficient in terms of computation and memory. The ASB layers form a building block that is used to make ASBNet. Since this network does not use any special layers it can be easily implemented, quantized and deployed on FPGAs and other hardware with limited memory. We present experiments on resource and accuracy trade-offs and show strong performance compared to other popular models.
translated by 谷歌翻译
Prompting large language models has enabled significant recent progress in multi-step reasoning over text. However, when applied to text generation from semi-structured data (e.g., graphs or tables), these methods typically suffer from low semantic coverage, hallucination, and logical inconsistency. We propose MURMUR, a neuro-symbolic modular approach to text generation from semi-structured data with multi-step reasoning. MURMUR is a best-first search method that generates reasoning paths using: (1) neural and symbolic modules with specific linguistic and logical skills, (2) a grammar whose production rules define valid compositions of modules, and (3) value functions that assess the quality of each reasoning step. We conduct experiments on two diverse data-to-text generation tasks like WebNLG and LogicNLG. These tasks differ in their data representations (graphs and tables) and span multiple linguistic and logical skills. MURMUR obtains significant improvements over recent few-shot baselines like direct prompting and chain-of-thought prompting, while also achieving comparable performance to fine-tuned GPT-2 on out-of-domain data. Moreover, human evaluation shows that MURMUR generates highly faithful and correct reasoning paths that lead to 26% more logically consistent summaries on LogicNLG, compared to direct prompting.
translated by 谷歌翻译
Vision transformers (ViTs) have achieved impressive results on various computer vision tasks in the last several years. In this work, we study the capability of frozen ViTs, pretrained only on visual data, to generalize to audio-visual data without finetuning any of its original parameters. To do so, we propose a latent audio-visual hybrid (LAVISH) adapter that adapts pretrained ViTs to audio-visual tasks by injecting a small number of trainable parameters into every layer of a frozen ViT. To efficiently fuse visual and audio cues, our LAVISH adapter uses a small set of latent tokens, which form an attention bottleneck, thus, eliminating the quadratic cost of standard cross-attention. Compared to the existing modality-specific audio-visual methods, our approach achieves competitive or even better performance on various audio-visual tasks while using fewer tunable parameters and without relying on costly audio pretraining or external audio encoders. Our code is available at https://genjib.github.io/project_page/LAVISH/
translated by 谷歌翻译
The last several years have witnessed remarkable progress in video-and-language (VidL) understanding. However, most modern VidL approaches use complex and specialized model architectures and sophisticated pretraining protocols, making the reproducibility, analysis and comparisons of these frameworks difficult. Hence, instead of proposing yet another new VidL model, this paper conducts a thorough empirical study demystifying the most important factors in the VidL model design. Among the factors that we investigate are (i) the spatiotemporal architecture design, (ii) the multimodal fusion schemes, (iii) the pretraining objectives, (iv) the choice of pretraining data, (v) pretraining and finetuning protocols, and (vi) dataset and model scaling. Our empirical study reveals that the most important design factors include: temporal modeling, video-to-text multimodal fusion, masked modeling objectives, and joint training on images and videos. Using these empirical insights, we then develop a step-by-step recipe, dubbed VindLU, for effective VidL pretraining. Our final model trained using our recipe achieves comparable or better than state-of-the-art results on several VidL tasks without relying on external CLIP pretraining. In particular, on the text-to-video retrieval task, our approach obtains 61.2% on DiDeMo, and 55.0% on ActivityNet, outperforming current SOTA by 7.8% and 6.1% respectively. Furthermore, our model also obtains state-of-the-art video question-answering results on ActivityNet-QA, MSRVTT-QA, MSRVTT-MC and TVQA. Our code and pretrained models are publicly available at: https://github.com/klauscc/VindLU.
translated by 谷歌翻译
We propose Universal Document Processing (UDOP), a foundation Document AI model which unifies text, image, and layout modalities together with varied task formats, including document understanding and generation. UDOP leverages the spatial correlation between textual content and document image to model image, text, and layout modalities with one uniform representation. With a novel Vision-Text-Layout Transformer, UDOP unifies pretraining and multi-domain downstream tasks into a prompt-based sequence generation scheme. UDOP is pretrained on both large-scale unlabeled document corpora using innovative self-supervised objectives and diverse labeled data. UDOP also learns to generate document images from text and layout modalities via masked image reconstruction. To the best of our knowledge, this is the first time in the field of document AI that one model simultaneously achieves high-quality neural document editing and content customization. Our method sets the state-of-the-art on 9 Document AI tasks, e.g., document understanding and QA, across diverse data domains like finance reports, academic papers, and websites. UDOP ranks first on the leaderboard of the Document Understanding Benchmark (DUE).
translated by 谷歌翻译
Recent datasets expose the lack of the systematic generalization ability in standard sequence-to-sequence models. In this work, we analyze this behavior of seq2seq models and identify two contributing factors: a lack of mutual exclusivity bias (i.e., a source sequence already mapped to a target sequence is less likely to be mapped to other target sequences), and the tendency to memorize whole examples rather than separating structures from contents. We propose two techniques to address these two issues respectively: Mutual Exclusivity Training that prevents the model from producing seen generations when facing novel, unseen examples via an unlikelihood-based loss; and prim2primX data augmentation that automatically diversifies the arguments of every syntactic function to prevent memorizing and provide a compositional inductive bias without exposing test-set data. Combining these two techniques, we show substantial empirical improvements using standard sequence-to-sequence models (LSTMs and Transformers) on two widely-used compositionality datasets: SCAN and COGS. Finally, we provide analysis characterizing the improvements as well as the remaining challenges, and provide detailed ablations of our method. Our code is available at https://github.com/owenzx/met-primaug
translated by 谷歌翻译
Pictionary, the popular sketch-based guessing game, provides an opportunity to analyze shared goal cooperative game play in restricted communication settings. However, some players occasionally draw atypical sketch content. While such content is occasionally relevant in the game context, it sometimes represents a rule violation and impairs the game experience. To address such situations in a timely and scalable manner, we introduce DrawMon, a novel distributed framework for automatic detection of atypical sketch content in concurrently occurring Pictionary game sessions. We build specialized online interfaces to collect game session data and annotate atypical sketch content, resulting in AtyPict, the first ever atypical sketch content dataset. We use AtyPict to train CanvasNet, a deep neural atypical content detection network. We utilize CanvasNet as a core component of DrawMon. Our analysis of post deployment game session data indicates DrawMon's effectiveness for scalable monitoring and atypical sketch content detection. Beyond Pictionary, our contributions also serve as a design guide for customized atypical content response systems involving shared and interactive whiteboards. Code and datasets are available at https://drawm0n.github.io.
translated by 谷歌翻译